Good, but not perfect
Nice game, but needs some improvements. First, the ability to get information on enemies, as many others have said, would be very useful. My idea is pausing the game, then touching and holding an enemy for a second or so to get its information. Also, poison and splash damage are virtually useless. TWO damage over FIVE SECONDS? ONE TENTH OF A TILE OF SPLASH DAMAGE? These, and possibly stun, need a serious power boost. Also, I have an idea to make gem bombing more automatic with things I call gem cannons. Basically, holding a gem over the battlefield for a second or so will change the icon from that for a gem bomb to that for a gem cannon, much like holding one gem over another to change the icon from swap to combine or vice versa. When you place a gem cannon, a cannon holding the gem will appear where you were holding the gem. Then, a textbox will appear where you are asked to input a number. When a cluster of enemies dense enough for a gem bombs explosion to hit a number of enemies greater or equal to the number you entered appears, the cannon will fire its gem at the cluster and disappear. When the gem hits an enemy, it will then explode like a gem bomb. Much easier than manually dropping them, right?
Tonguey Kinkajou about
GemCraft